Diablo 4 doesn't stray from the hack-and-slash style Diablo IV Gold that the series is known for, but movement feels more fluid and active due to the evade option. The first time it was introduced in Diablo 3, the evade button feels more integrated in the sequel. Certain enemies transmit attacks making it possible for the player sprint away in response. As the players gain experience, different alternatives to dodge and avoid, for example, being able to do multiple dodges at once, could be made available.
The skills range that is available in Diablo 4 has also evolved. As someone who played all of the Diablo games, this took a bit of getting used to. The choices available give players freedom to customize for specific playstyles, but won't leave newbies feeling confused.
As I'm a Barbarian one could decide to concentrate on dual-wielding weapons for quicker attacks that do more bleeding damage or choose two-handed slashing weapons to carry out a spinning attack that lets me cut through large groups of enemies. The tree looked like a buffet of attacks, however there was a reason to the entire thing, as it was previously in Diablo games.
As you'd expect in a Diablo game there are plenty of dungeons for players to get through in Diablo 4. However, Diablo 4's open world is a nice addition to the experience. It was quite a surprise when I saw a cliff on the map and was able of "climb down" that led to a different part that was.
While there'sn't a huge and vast open-world like Elden Ring or The Legend of Zelda: Breath of the Wild however it was interesting to have a bigger area to explore. Previous Diablo games featured the ability to generate maps in a procedurally-generated way that are big but restricted. While cheap Diablo 4 Gold Fractured Peak was still restricted yet it didn't feel like I was tied to maps. There are horses to purchase, but only after you've completed a quest that is accessible later.