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OSRS is also celebrating its 9th anniversary

BLOG_POSTED_BY Muxia Muxia     July 13, 2022    
To find out more about Jagex's publication of This Means Warp, we asked Outlier Games' founders Paul Froggatt and Matt Rathbun and Lead Product Management for Jagex Robert Fox-Galassi regarding their thoughts on the partnership with RS Gold.

Like many independent developers, our start in the games industry was through experimenting with game concepts and code over a long period of time, before we finally came up with something playable!

I've had 10 years of experience working at Google before I decided to go into gaming full-time. Matt's experience spans the creation of Hollywood computer systems for movie sets, and a brief stint involved in South Korean esports and mobile game development. We're thrilled to share what we've created using This Means Warp.

Many a video game has led to aspiring developers make their own. It's uncommon to see an original idea taken up by the creator of the original game.

However, this was not the case with Brendan Malcolm, the one-man team at Australian developer Games By Malcs, whose idle RPG Melvor Idle is published by Jagex the company that developed RuneScape, a title which was the primary motive behind his own venture.

Melvor Idle strips away the visuals and 3D environments of RuneScape and similar MMOs and distills it down to a simple idle game based on menus that lets players control their abilities, inventory and quests. Activating combat encounters and winning earns XP and loot that can then be invested into whichever improvement tree or skill tree players wish to purchase, while doing repetitive activities like crafting or cutting wood has rewards of their own.

Malcolm has played RuneScape since childhood, and has also played many of the leading idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. Although he liked them however, he thought the genre could be doing something else that was pleasing in a similar manner as Jagex's flagship RPG.

"So I decided to come up with my own idea, not even imagining that it would be published, let alone be the kind of game that is so popular," he tells "I was looking to create something different from the standard idle game mold one that was feature-rich and offered players real choices about how they wanted to move forward, rather than just increase numbers in a continuous cycle.

After pondering the idea for a few minutes behind closed doors I began to mesh ideas and techniques from classic MMOs together with the popular idle game strategy, creating something that could be played in a casual way, while on the move and integrated into the player's busy schedule with Cheap OSRS Gold."